Starting back in the 80s when home computers like the C64 or the Amiga were a thing, I became interested in game development and how game were created. In the year 2000 I really got into it, mainly working on tools, languages and libraries for other game developers. I would consider myself a game dev tool developer. Besides working for 2 yrs for a AAA mobile game dev studio called PeopleFun, some personal stuff I have open sourced on Github.
And below are the projects I have worked on, newest to oldest:
Game dev tools:
Cerberus X – Cross platform game and app development tool
CXStudio – IDE/Studio for Cerberus X
CxConvert – Convertion tool Monkey X -> Cerberus X
fantomEngine – Game framework for Monkey X and Cerberus X
fantomCX – Game framework for Monkey X and Cerberus X
Flurry SDK module – SDK module for Monkey X and Cerberus X
App Game Kit Target, modules and documentation for Cerberus X
fantomEngine for AGK – 2D Sprite framework for App Game Kit
FantomGL – Cross platform game development language
TBAI – Pathfinding and Waypoint module for thinBasic
TBEM – Event managing for thinBasic
TBDI – DirectInput Module with FF for thinBasic
M15 – TBGL thinBasic File Export for thinBasic
IndeED – Multi BASIC language Code Editor/IDE
2D framework for IBasic Pro/Emergence Basic
Mozart – Sound framework/module for Emergence Basic
GSCanvas16 – Graphics Extension DLL for 3D Gamestudio
GSCDAUDIO – Audio Extension DLL for 3D Gamestudio
GSMikMod – Tracker Extension DLL for 3D Gamestudio
GSMP3 – MP3 Extension DLL for 3D Gamestudio
GSVideo – Videoplayback Extension DLL for 3D Gamestudio
These are some small games that arent available anymore
Neon Command 1 + 2 – Game
Comet Crusher 1 + 2 – Game
Astro Crusher – Game
Air Dogs 1942 – Game
Air Dogs 1917 – Game
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